Microsoft-Activision Gaming Consolidation - Interactive Case Interview

Microsoft-Activision Gaming Consolidation

Investment Banking • Tech/Gaming • Advanced Case

JM

Jonathan Mitchell

Managing Director, Technology M&A • Goldman Sachs

Phase 1: Case Opening & Structuring

Client Context

Microsoft announced its intent to acquire Activision Blizzard for $68.7 billion in January 2022, representing the largest gaming acquisition in history. The deal faces regulatory scrutiny globally, with concerns about market concentration in gaming, cloud gaming services, and subscription models.

Key Metrics & Market Position

$68.7B
Deal Value
$95/share
Offer Price (45% premium)
9,500
Activision Employees
400M+
Monthly Active Users

Gaming Market Landscape

The Challenge

As Goldman Sachs' advisor to Microsoft, how would you evaluate the strategic rationale and potential synergies of this acquisition?

Select Your Framework

Synergies & Value Creation

Focus on revenue synergies, cost savings, and strategic value drivers in gaming ecosystem

Strategic Rationale

Analyze market positioning, competitive dynamics, and platform strategy

Financial Analysis

Deep dive into valuation, returns analysis, and deal economics

Phase 2: Information Gathering

Good framework choice. Before we dive into the analysis, what additional information would you need?

Select Your Questions (Choose up to 3)

Phase 3: Quantitative Analysis

Activision Blizzard Financial Overview

Metric 2019 2020 2021 2022E CAGR
Revenue ($B) 6.49 8.09 8.80 7.30 4.0%
Operating Income ($B) 1.95 2.70 3.26 2.45 7.9%
Operating Margin 30.0% 33.4% 37.0% 33.6% -
Monthly Active Users (M) 316 397 371 361 4.5%

Revenue by Segment (2021)

Synergy Calculation

Calculate the expected annual synergies from this acquisition:

Valuation Analysis

What is the implied EV/EBITDA multiple for this transaction?

Phase 4: Qualitative Insights

Based on your quantitative analysis, let's identify the key strategic insights and risks.

Strategic Considerations

Key Value Drivers

  • ✓ Game Pass subscriber acceleration (25M → 50M+ potential)
  • ✓ Mobile gaming entry via King (Candy Crush)
  • ✓ IP portfolio (Call of Duty, Warcraft, Overwatch)
  • ✓ Cloud gaming competitive advantage
  • ✓ Metaverse and platform play

Key Risks

  • ⚠️ Regulatory approval uncertainty (FTC, EU, UK)
  • ⚠️ Integration complexity and culture clash
  • ⚠️ Premium valuation (45% premium)
  • ⚠️ Key talent retention
  • ⚠️ Platform exclusivity backlash

Prioritize the Top 3 Strategic Initiatives

Phase 5: Final Recommendation

Structure Your Recommendation

Present your recommendation following this structure:

  1. Clear recommendation (proceed/modify/decline)
  2. 3 key supporting points with data
  3. Major risks and mitigation strategies
  4. Next steps and timeline

Your Recommendation

1:00

Case Complete - Performance Review

0/100
Final Score

Performance Breakdown

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